Like all other expansions in the MMO, Final Fantasy Xiv'southward Heavensward introduces its fair share of trials and dungeons. Players volition run through all trials and most of an expansion'southward dungeons during the grade of the expansion's primary story scenario, but there are always a few dungeons per expansion that are optional to complete.

These optional dungeons and similar unlocks are helpfully indicated by a blue quest mark. However, figuring out which quests actually lead to useful unlocks as opposed to sightseeing or yet another levequest can be a pain.

As such, here'southward our guide to finding and unlocking Heavensward's optional dungeons. Practise note that most of these quests volition require that players finish the expansion's main story scenario earlier picking them upward.

The Dusk Vigil

Terminal Fantasy XIV 14 Dusk Vigil Dungeon Guide

While this dungeon is technically optional, the Dusk Vigil'southward unlock quest "For All the Nights to Come" awards an aether current for the Coerthan Western Highlands, an area that players will definitely desire to unlock flying for after the second or third fourth dimension running from Falcon's Nest to Gorgagne Mills.

Players tin selection upwardly "For All the Nights to Come" from Wealdtheow in The Convictory. The quest volition straight you to speak with Nadinie, an Ishgardian knight posted at the Banepool toward the very peak of the map. The Dusk Acuity is a level 51 dungeon that drops Ishgardian boodle, so if yous ever wanted to look imposingly fantasy Cosmic, Dusk Vigil is the dungeon for yous.

Saint Mocianne's Arboretum

Final Fantasy XIV fourteen Saint Mociannes Arboretum Dungeon Guide

The Arboretum is a level 60 dungeon that can simply exist unlocked after completing the main story quest "Heavensward". Return to The Dravanian Hinterlands and speak to the Tetchy Treasure Hunter to option upwards "An Overgrown Ambition". The treasure hunter tin exist establish hanging out in the Answering Quarter, and tasks y'all with storming the Arboretum and acquiring the smashing treasure within.

This being FFXIV, that treasure is naturally guarded by an army of murderous plants. The Arboretum awards loot from the Duelist/Thief/Plague set, which respectively correlates to tanks/dragoons, ninjas/monks/physical ranged DPS, and healers/casting classes.

Neverreap

Concluding Fantasy 14 14 Neverreap Dungeon Guide

This level threescore dungeon can just be unlocked after finishing Heavensward'due south principal story scenario. Render to the Sea of Clouds and choice upwardly "Reap What You Sow" from Sanu Vanu in Ok' Zundu.

The quest to unlock Neverreap requires players to get to a floating island—Neverreap itself—that'due south unreachable past foot, so make certain you have flying unlocked to become at that place. Neverreap awards Valerian armor and Baldur weapons. It's also possible to earn the Ugly Duckling minion and a Triple Triad card of the last boss, the Waukkeon.

The Fractal Continuum

Final Fantasy 14 14 Fractal Continuum Dungeon Guide

Hey, Square Enix had to lure players back to Azys Lla somehow. The Fractal Continuum is a level 60 dungeon whose unlock quest can only exist acquired later finishing "Heavensward".

Pick up "Do It For Gilly" from Notrelchamps, an Garlond Ironworks employee standing by the Airship Landing aetheryte. The quest will transport you to the Flagship in Azys Lla, where Wedge tasks you with entering the Fractal Continuum to find piece of Allagan tech to ready Gilly, the node that first guided you through Azys Lla.

Finishing "Do Information technology For Gilly" will accolade the Accessory Node minion. The Fractal Continuum, similar Neverreap, awards Valerian armor and Baldur weaponry. Players can likewise earn the Owlet minion and a Triple Triad card from the final dominate.

The Great Gubal Library (Hard)

Final Fantasy Fourteen 14 Great Gubal Library Hard

Ready to get your butt kicked by the world'due south meanest librarian over again? Midnight Dew thinks y'all are! Head to Idyllshire afterward finishing "Heavensward" and speak with Midnight Dew to pick upwards "Let Me Gubal That For You".

The hard version of the Great Gubal Library—every bit if the normal version isn't difficult enough—will honour the Duelist/Thief/Plague fix.

Sohm Al (Hard)

Terminal Fantasy 14 14 Sohm Al Hard

Finishing "Heavensward" will permit you to speak with the Gossamer Moogle in Idyllshire, who will requite you lot the quest "The Fires of Sohm Al". Speed abroad to Vidofnir at the Sohm Al tiptop, and she will accuse you with clearing Sohm Al of the ambitious monsters that accept overrun the mountain now that you've killed Tioman.

Sohm Al (Hard) awards the Filibuster prepare.

The following dungeons are hard versions of A Realm Reborn dungeons, which don't award very impressive gear, but volition diversify your 50/60/70 daily Duty Finder roulettes.

Pharos Sirius (Hard)

Final Fantasy XIV fourteen Pharos Sirius Hard

Remember Pharos Sirius from A Realm Reborn? Well, it'due south been reborn equally a level lx dungeon, so unlock and articulate regular Pharos Sirius, end "Heavensward", and make your way to the Limsa Lominsa Upper Decks to pick up "Things Are Getting Sirius" from Trachraet.

The quest will unlock Pharos Sirius (Hard), which awards the Duelist/Thief/Plague set up.

The Lost Metropolis of Amdapor (Hard)

Last Fantasy Xiv 14 Lost Metropolis of Amdapor Difficult

Unlock and clear the Lost City of Amdapor, finish "Heavensward", and so return to Sometime Gridania and speak with E-Sumi-Yan at the Conjurer'south Gild to pick up "One More Night in Amdapor". Apparently, clearing the Lost City the start time around wasn't quite enough to bewitch the dungeon of malevolent spirits, and then you're back at it once more.

The Lost Metropolis of Amdapor (Difficult) awards Dravanian loot, and players tin can earn the Morpho minion and the Kuribu Triple Triad card from defeating the last boss.

Hullbreaker Isle (Hard)

Last Fantasy 14 14 Hullbreaker Isle Hard

Now that you've returned the legendary Mistbeard'due south mask to Eynazahr, the Maelstrom's second-in-command has plans to convert the Isle into a training footing for the Grand Company'south aristocracy soldiers.

Namely, by throwing them against you. Speak with Denston in the Limsa Lominsa Upper Decks after finishing "Heavensward" and clearing Hullbreaker Island for the first time to pick up "Storming the Hull".

Hullbreaker Isle (Hard) awards Berserker/Viking/Conquerer/Subjugator/Panegyrist/Prophet loot. Defeating the terminal boss may as well earn players the Calamari minion and a Mistbeard Triple Triad card.

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